Tuesday 29 October 2019

Rabbitoids

“I guess to someone it must have seemed a good idea! Create a parahuman with faster maturation and reproductive cycle. Put a small population on a planet and watch it quickly grow into a sizeable workforce that could exploit the resources. Add some administrators and a security force and reap in the profits!
“Wasn’t long before the bunnies realized how much the company was screwing them. Some exec decided to get heavy-handed, and things turned nasty, fast.

“...Most obvious thing is the fur. Many are greys and browns like wild rabbits. Many others have patterns or solid colours like domesticated rabbits. Blacks, whites, browns.
“The most rabbity feature is the ears. They don’t stick out the top the head: that is just in cartoons and propaganda. They are on the side of the head like a baseline human. The cranium is normal size, so it is rare for the ears to grow past the top of the skull. They actually look more like furry goblins than rabbits, I always thought.
“The ears move a lot and you can tell what a lepus is thinking or about to do if you know what to watch for. Useful when playing poker. It has also saved my life a few times.
“Rest of the features? The eyes are a little wider apart than a baseline. Noses are human, but do tend to be flat and buttony. Many of them do seem to have larger middle incisors, but that may be just an impression.
“Males tend to be on the short side. More than one-seventy is unusual. Secondary sexual features are human-normal. Fur grows thicker and longer around the mouth and cheeks of bucks. Does seem to have bigger, liquid eyes. Females tend to be dumpy. Wide hips, pear-shaped. Rubenesque, I suppose you might call it. Not to my taste, even if I liked females. 
“All of them seem to wear wellington boots and dungarees. You know, the things with the bibs? These are often customized with tool holders and pockets. Dungarees are universal and unisex. Usually they do not wear much else, an advantage of having fur. Sack coats are common. Shirts tend to be reserved for when it is cold or attending church.
“Bunnies are all colour-blind, so the colour combinations can sometimes be memorable! This can be a hindrance when they are trying to camouflage something. On the other hand it often helps them spot camouflage attempts. Something to do with cut vegetation looking different to live.

“...Political situation is, shall we say, fluid? Not only do the rabbitoids fight the company, but also each other. The rapid growth of communities has caused disputes for resources. Lepus are more human than rabbit, so territorial disputes are more bloody than anything in “Watership Down”. There are lots of alliances between different factions or with the company, but most of them are temporary.

“...The lepus have got hold of “guerilla goats”. Make the milk into cheese and you have plastic explosive. There is also an explosive that looks like flour. You can even bake it into cakes and bread. Many groups have acquired some fairly sophisticated air-defence and jamming equipment, and that has neutralized some of the advantages the security forces had relied on.

“...I can only offer my own opinion, and that is that “Peter Bluecoat” is a myth. I don’t know what happened to McGregor.”

The Lepus/ Rabbitoid Parahuman is detailed on p.74 of GURPS Bio-Tech 4e, with background on p.37. Advantages such as Easy Childbirth [0 pt], Sexual Orientation (Heterosexual) [0 pt] and Shorter Gestation [1 pt] p.58-9 should be considered.


Saturday 24 August 2019

Cybershell: Tri-Raider Fast Attack.

The Raider is an idea suggested by BAe. The designers freely admit that there inspiration included the Batmobile Tumbler from “Batman Begins”. The wheel arrangement permits a very small turning radius. By the Transhuman Space era a number of similar vehicles are in use by various armed agencies. They are more commonly referred to as “tri-raiders” or “trikes”.

The tri-raider is a form of unmanned fast-attack vehicle. It fills a similar niche to a mid-twentieth century armoured car and its possible uses include escort, pursuit, scouting and fire-support. Vehicles may be remotely operated or autonomous. With no provision to carry occupants they may be considered to be a large wheeled cybershell
One of the BAe illustrations clearly shows a Browning .50 machine gun as armament. On either side are trainable structures which may be either grenade or missile launchers. TS-era versions usually carry either a light autocannon or a heavy machine gun, which may be e-mags. There is usually provision to use micro-missiles and mini-missiles in addition to larger calibre weapons.

BAe have suggested that their Raider may mass around two tonnes. Many TS-era examples are heavier, having incorporating greater levels of protection and more sophisticated systems.






An interesting technology to incorporate in to a tri-raider might be the Eagle 360 spherical tyres proposed by Goodyear. This would make the vehicle even more agile. Each sphere is connected to its vehicle only by an electromagnetic field and can roll in any direction. The surface of the tyre has a “bionic” skin that can adapted to different road or terrain conditions. It is possible that each sphere have its own AI to optimize its performance.

Wednesday 17 July 2019

Gnomes.

I know what you mean. The vets' called them “gnomes”. The locals called them “gnomo”. Sometimes you hear “gnomu”. In most languages it is “gnome” or “gnom”.

They're little robots, about a quarter of a metre or less. Most are like stout crabs or tailless lobsters; woodlice, perhaps. Some are like helmets with legs, like those things at the beach, you know, limpets. Others are like mushrooms, but the top part is armour. There are supposed to be some like stick-insects, but I never saw those. Or perhaps I did and didn't realize.

What do they do? “Area denial”. Back in the day if you wanted to defend something you scattered mines around and strung up some barbed wire. Then some poor sods had to sit in foxholes to make sure no one cleared it all. Now you just dump a couple of crates of gnomes in the area. You don't need the mines and wire.

The gnomes will watch and listen. They don't get bored, or fall asleep. They don't care they are cold and wet. There is no point in shelling them. Their armour stops fragments, and they don't get shell-shock. Most of them are burrowers, and they dig deep. Deep enough to escape all but the really big blasts. If the burrows collapse they just dig their way out. Not like they can suffocate. Thermobarics are not much more effective. They can handle heat and pressure.

Typically a gnome has a pod or two of micro-missiles. They are hard to fight because their size makes them hard to spot. And their thick armour will often shrug off a bullet. They'll hide under bushes or up trees. Even make little trapdoors or hides. They will take turns firing at you from different directions. Disappear down a burrow and pop up somewhere else. Gnomes are not built for long-distance travel, but they can move pretty fast when they need to.

Often they will not fire at you directly. There will often be some mortar-bots somewhere close. There are probably pallets of VLS missiles buried in the area too. If a gnome sees you it will drop rounds right on top of you. They use lasercom and receivers connected to fibre-optic hard-lines. Weirdest thing is they also communicate by sound and call to each other to coordinate. Sounds like whistles or insect-calls, but it is high-speed binary. Some of that is outside of your hearing range. Gives you a creepy feeling! 

And if you think they are a pain out in the countryside, you have never met any in an urban environment. They can climb vertical walls, so get all sorts of places. They will be under rubble, under vehicles, in gutters, anywhere.”

Tuesday 25 June 2019

Super-Earths and the Three Planet Types.

When I was a boy the existence of planets outside of our solar system had yet to be confirmed. There were some observations of Barnard's star that seemed to suggest there was a planet there, but that was about it. Now we have confirmed the existence of more than 1,800 extra-solar planets, or “exoplanets”. Sometimes our knowledge advances in bounds.

The following may be of interest to those planning an adventure in space. Often in science-fiction we are told a world is “high gravity” or “low gravity” with no thought as to how this may effect the planet's atmosphere or the form of the world itself. As will become clear, a “3 g inhabitant” won't be a strong, heavy-set humanoid.

Recently I was watching a program about the solar system and it mentioned a theory that the solar system was atypical of planetary systems. The belief was that Jupiter had hogged most of the “planet-building” materials, resulting in four, relatively small, rocky, inner worlds. The program claimed that most exoplanet systems had larger rocky worlds, or “super-earths”. Wikipedia gives the definition “super-earth” as a planet up to ten times the mass of Earth. These could be rocky, oceanic, gas dwarves or “mini-neptunes”. Most super-earths do not seem to be particularly Earth-like! While we have discovered exoplanets smaller than Earth, it is worth bearing in mind that larger planets are probably more likely to be discovered, and this potential sampling error may slew the results as to what the “typical size” of a planets is.

We know life has evolved on at least one small rocky world. Logically, there are two options:
  • The first is that life can only evolve on smaller rocky planets. If super-earths and gas giants are the usual planet-types, then life is rare.
  • The second option is that life can evolve on super-earths, and possibly gas worlds (Mother nature doubtless still has many surprises for us! It would be foolish to say that life on gas worlds is definitely is not possible). Such lifeforms would have evolved in higher gravity, greater atmospheric pressures and possibly atmospheres containing more helium and hydrogen. Other factors being equal, most life in the universe would be very different to what we are used to.
As I researched these ideas, I came across an interesting paper [1]. The authors had taken the radii and mass of solar and known exoplanets and correlated them. If you know both a planet's mass and radius you can estimate its density and determine if it is mainly of rock or gas. The results indicated that planets divided into three categories, which the authors termed “Jovian”, “Neptunian” and “Terran”. The latter term in particular should be treated with reservation, since it includes solid planets of anything smaller than twice the Earth's mass, and atmospheres may range from none to that of Venus. 

The Neptunian planets ranged from more than twice the Earth's mass to about 130 times; or up to 0.41 times (±0.07) of the mass of Jupiter. Saturn is therefore a Neptunian world, be it one of the larger examples. 

Jovian planets ranged from 0.41 times the mass of Jupiter and range up into Brown Dwarfs. The upper limit of the Jovian planets is where gas giants achieve enough mass to start burning their hydrogen and become stellar bodies, or stars. The difference between Jovian and Neptunian planets is that the Jovian are so massive they begin to “self-compress”. You will note that on the chart increases in the mass of Jovian worlds produces very little increase in size. As the paper states: “A defining feature of the Jovian worlds is that the MR power-index is close to zero (-0.04 ± 0.02), with radius being nearly degenerate with respect to mass.” [1]

One of the things this scheme reveals is that most “super-earths” are in fact smaller Neptunian planets. The upper limit for rocky planets seems to be twice the mass of Earth (2 ± 0.7 M⊕), or about 1.75 times its radius (R⊕). Above this the gravity of the body retains so much atmosphere that a Neptunian world is formed.

Rocky super-earths do exist, but they are not that much bigger than Earth, which is at half the mass that a rocky planet could be. Viewed under the above classification scheme our solar system is no longer atypical. Its rocky worlds are near the centre of normal range and it has three Neptunian worlds.
Another investigation [2] contributes to our understanding of the above:
'The team discovered that no matter what material a planet is made of, the mass/diameter relationship follows a similar pattern.
All materials compress in a similar way because of the structure of solids," explains Seager. "If you squeeze a rock, nothing much happens until you reach some critical pressure, then it crushes. Planets behave the same way, but they react at different pressures depending on the composition. This is a big step forward in our fundamental understanding of planets.”

This explains how objects of rock, ice or metals can seem to exhibit similar mass to radius characteristics.

Someone asked me how I thought planets should be classified. The terms “Jovian”, “Neptunian” and “Terran” are possibly a little too specific. For the first two I see no problem with “J-class” and “N-class”. We will doubtless see some sub-divisions. We have observed “hot-Jupiter” and “hot-Neptune” exoplanets that are closer to their suns than the solar examples. Both classes cover a considerable range of mass and size. Planets will doubtlessly be classed by their size relative to the planets their class is named after. Our own solar system contains both a sub-Neptunian and a super-Neptunian planet.

The naming of the third group is more problematic. Calling a celestial body “Terran”, “terrestrial” or “Earth-like” implies features other than just being a ball of rock or ice. Terms such as “T-class”, “Telluric”, “E-class” or even M-class do not solve this. In the above passages I have used the term “rocky”, but for some of these bodies ice or metallic composition may seem more apparent. Given Neptunian and Jovian worlds are both described as “gas”, “solid” or “dense” may be an acceptable term for the third class. Unfortunately “S-class” (and T-class) is already used for a class of star and also for asteroid classification. Since these objects are denser than gas worlds I will use the term “Rho-class”. These are my personal terms for the three classes of planet and do not have any formal scientific standing, useful as they may be. Feel free to adopt them.

Taxonomy of the Rho-class is likely to be more intricate, since these are the worlds mankind will be most interested in. You will note that I have started calling the members of the Rho-class “worlds” or “bodies” since many of its members are not strictly speaking “planets”. The study above [1] included moons and dwarf planets in this class and covered objects of less than a thousandth the mass of Earth. It is unlikely we will be satisfied with simply classing the members of this class as “hot” or “cold”, “larger” or “smaller”. Detail on whether these temperatures are comfortable, tolerable or extreme will be desirable. The absence, presence, density and composition of an atmosphere will be relevant. The availability, abundance and state of any water will also be significant. In James White's “Sector General” series of books lifeforms were given a four-letter classification that provided information on their nature. It is possible that a multi-letter system might be developed for celestial objects in the third class. Something similar is already used for stellar classification.

The current definition of “super-earth” is not particularly useful, given most planets with this designation are more accurately described as sub-Neptunian. A good case can be made for reserving this term exclusively for “solid” (Rho-class) planets that are larger and/or more massive than the Earth.

Would we possibly find life on the solid super-earths? The Wikipedia article notes that:
According to one hypothesis, super-Earths of about two Earth masses may be conducive to life. The higher surface gravity would lead to a thicker atmosphere, increased surface erosion and hence a flatter topography. The end result could be an "archipelago planet" of shallow oceans dotted with island chains ideally suited for biodiversity. A more massive planet of two Earth masses would also retain more heat within its interior from its initial formation much longer, sustaining plate tectonics (which is vital for regulating the carbon cycle and hence the climate) for longer. The thicker atmosphere and stronger magnetic field would also shield life on the surface against harmful cosmic rays.”

There is a school of thought [5] that our Earth is not the optimal configuration for the evolution of life and larger rocky super-earths may be closer to the ideal.
Life may be more likely on larger “Earths” than worlds our own size!
Theorized characteristics of such “superhabitable” worlds are twice the Earth's mass and 1.2 to 1.3 times its radius, preferably orbiting a K-dwarf star that is smaller but longer lived than our sun, giving a world more time to develop a robust biosphere. K-dwarves also subject their planets to less potentially harmful UV light. Current evidence suggests that super-Earths around small stars are substantially more abundant throughout our galaxy than Earth-sun analogues.
 

What would the life on a rocky super-earth be like? An “archipelago planet” suggests the majority of life will be aquatic or amphibious. Islands, and the shallow waters around them, tend to favour biodiversity. Not only will a rocky super-earth have more than 50% greater surface area than Earth, but more of it will be available for supporting rich ecosystems. Shallow oceans will probably mean more abundant life on the sea bottom. Shallow seas are defined as having an average depth of 200m, so sunlight usually reaches the bottom, which favors underwater flora. Smaller land masses mean less likelihood of desert areas that can support relatively few lifeforms. A denser atmosphere may prevent the formation of ice sheets to result in a lower thermal difference between different regions of the planet.
My initial thought was that the greater gravity, atmospheric pressure and geography may make colonizing the land less attractive, or favour smaller terrestrial creatures? Just how much greater will the gravity of such a world be?

The world of Kepler 442b is slightly above the suggested superhabitable values at 1.34 R⊕ and 2.34 M⊕. If this world is of similar composition to Earth its surface gravity is estimated to be 30% higher the Earth. The formulae given in GURPS Space 4e.[p.85] yield similar results: A world of 1.95 M⊕ and the same density as Earth would be 1.25 R⊕ and surface gravity 25% higher than Earth. A very dense (1.4) planet of the same mass would be 12% larger than Earth and have around 60% higher gravity. Worlds within the suggested parameters for super-habitable are likely to have 20-30% higher gravity.
This webpage [3] gives us an idea what this might mean:
In any given mass category high-gee animals should have shorter, stockier bones than those evolving in low-gee environments. To provide proper support, bone cross-section must increase directly with weight. Weight is the product of mass and gravity, so bone diameter must be proportional to the square root of gravity.
Let’s apply this to man. The typical human femur, the most perfectly cylindrical and largest single bone in our bodies, measures 3.5 centimeters in diameter. Using the above square-root relation, we find that the thigh-bone should increase to 4.9 cm on a two-gee world or shrink to 1.6cm on a 0.2-gee planet for identical support of a 70 kg human body mass. Experiments have confirmed that animals reared in high gravity grow thicker bones, stronger hearts, and lose fat, but alien creatures will not appear wildly over- or under-built as compared with Earth life of equal mass."

Using the example given, 1.3 g gives our “man” a femur 4cm in diameter rather than the 3.5cm of 1 g.

The higher gravity of a super-habitable world may not be that significant an effect on bioforms, at least not to the extent of preventing the conquest of the land. Creatures will be stockier and possibly smaller for a given mass. There are suggestions that a superhabitable world's denser atmosphere with more oxygen would instead favour the evolution of larger plants and creatures.
The above webpage also notes that: The main factor fixing avian size is atmospheric pressure, not gravity as some erroneously believe. On high-pressure worlds, alien bird creatures can have surprisingly small wings and large masses.”
A superhabitable world may have flying lifeforms, some of considerable size. Flying creatures would be important in connecting island ecosystems. Many ground-dwelling creatures may be the flightless descendants of flying ancestors.

The gravity of Earth is not sufficient to retain hydrogen and helium. An interesting feature of rocky super-earth worlds is that the gravity is high enough to retain helium, but not hydrogen. Would this have an effect on the ecosystem? Presumably most of the helium would be at high altitudes. Might some lifeform be able to utilize helium as a resource? One can envision a sort of “sky-algae” that floats in the high winds.


The gravity of a Rho-class super-earth will be tolerable to baseline humans. Other than the extra weight they are carrying, travelers may find such worlds rather pleasant.


On thing the above findings implies is that terrestrial-type lifeforms are more likely to originate from K-dwarf:super-Rho systems. Humans may find themselves  physically the wimps of the Galactic federation, most other sapients they encounter originating from 1.2-1.3 g worlds.

Planets of more than 2 M⊕ will be N or J-class worlds. If they have life it will be of a form that never walked on its planet's surface. The rocky core of an N-class world will be beneath thousands of kilometres of atmosphere and at tremendous pressures and temperatures. J-class worlds may not have rocky cores, current theories being that their core would be liquid metallic hydrogen. If there are lifeforms on J and N-class worlds they will probably live in the upper atmosphere, or possibly the lower pressure region of the liquid layers. The usual suggestion is a floating creature. There may be actively flying lifeforms that like a shark or a swift never stop moving, or hitch a ride on larger floating creatures. Also possible are lifeforms with a large surface area, like dandelion fluff, that allow themselves to be kept aloft by the winds.
Would such worlds produce space-faring races if a thick atmosphere seldom lets them see the stars?

Thursday 2 May 2019

Weapons: Crewed Infantry Support Weapon (CISW)

The 15/25mm CISW (Crewed Infantry Support Weapon) was developed by a Belgium company, although inspiration was obviously drawn from the much earlier American XM307 [High Tech 4e p.144]. As is not unusual in the THS worlds, a number of companies produce similar or identical weapons, with or without license.
The CISW is an infantry support weapon designed to be used by a two-man crew. The gunner carries the launcher with the fire-control system (35 lbs, Bulk -7). The assistant gunner carries the tripod and ammunition. Additional ammunition may be carried by other squad members. The CISW is also mounted on some robotic combat systems.
The CISW is an e-mag weapon so there is no muzzle blast nor flash. The e-mag system allows rounds of differing calibres to be fired without modification to the weapon. The CISW can fire either 15 mm “kinetic” rounds or 25 mm explosive grenades. The CISW provides a unit with both an automatic grenade-launcher and a heavy machine gun.
In grenade-launcher mode, the weapon can be used against personnel in the open or behind cover, and lightly armoured cybershells and vehicles. Machine-gun mode gives increased hit probability against airborne and fast-moving targets.
The CISW has dual-feed. Usually the left port is used for grenades and the right for bullets. The feed modules can be exchanged or two of the same type fitted.
The tripod is made of very lightweight materials but includes the three D cells that power the weapon, so weighs 17 lb with these in place.

Kinetic Ammunition.
The finned kinetic rounds are known as “bullets”, “slugs”, “solids” or “fleche”. The latter is French for “dart” or “arrow” but the rounds are often mistakenly referred to as for “flesh”. Kinetic rounds are available in the usual THS bullet options available for other bullets [THS 3e p.157; THS:CT 4e p.64], the exception being those that would result in a plastic and non-magnetic round.
The relatively light weight of the weapon limits how much recoil it can handle. RoF in machine-gun mode is 7, Rcl 2. Semi-automatic and five-round burst settings can be used in machine-gun mode. Muzzle velocity of 15 mm projectiles is 900 yds/sec. AP: 7d x 2 (2) pi++.
Kinetic rounds weigh 0.1 lbs each, including feed links. A 100 round belt weighs 10 lbs.

Grenade Ammunition.
Grenades are usually either HEMP (Dmg: 6d x 3 (10) cr + linked 2d cr ex [1d+1]) or thermobaric (Dmg 8d cr ex inc.), or a mix of the two. Grenade fuses are programmed just before firing. Options included impact/point detonation, timed-airburst or airburst with impact override. Impact mode has the options of superquick detonation or variable (programmed) delay. Airburst mode is achieved by a timer and the fuse includes an accelerometer to compensate for velocity variations due to head or tail winds. This also compensates for the grenade being slowed by passing through cover or vegetation. Airburst includes a “window” option that detonates the grenade 1.5 yards beyond the lased distance. [HT 4e p.144]
Each grenade weighs 0.3 lbs. Self-destruct is 24 seconds after firing. Grenades are loaded by a 30 round drum-magazine, (often called a “can”) that weighs 10 lb loaded.

Max ordinate for grenades a standard/subsonic velocity is 100 yds/430 yds. This may limit use of the weapon within large buildings.

Time of flight to 2,2000 yds at standard/subsonic velocity is 9 secs/21 sec.

In addition to the HEMP and thermobaric rounds, two training rounds are available. The first is an inert warhead fitted with a small tracer element. The second is a flash-bang munition (HT-3 aff (5yd.)). This variant may also be used as a less-lethal weapon to deter mobs. Threat as a small stun grenade [HT 4e p.193].

As a grenade-launcher the CISW has a standard and subsonic velocity setting. Subsonic mode is mainly used when high-trajectory, indirect fire is needed.

Standard grenade velocity 450 yds/sec. Standard velocity arming distance 35-55 yards.
Subsonic grenade velocity 250 yds/sec. Subsonic velocity arming distance 20-40 yards.

The light weight of the weapon limits fully automatic mode with grenades to RoF 4. In practice semi-automatic fire or two-round burst mode is more commonly used. 

The CISW fire control system (Acc+1) includes day, night and thermal vision with 1-6x video magnification (Acc +1 or +2) and recording. The fire control system uses a laser rangefinder to determine the correct range setting for airburst. The system also has a coincidence optical system for targets that cannot be easily lased. The fire control program can distinguish between different target types such as troops in the open, entrenchments, windows or vehicles. The operator or his AI can override the automatically selected fuse or distance settings.

Many nations have brought the weapon but the number of units sold has been modest. The weapon is most suited for company-level dismounted operations, which are not common outside of training exercises. Most actual dismounted combats on the THS worlds involve platoon-size or smaller units. More powerful or capable vehicle-mounted support weapons are often available so CISW are seldom unpacked.
The relatively long minimum range of the grenade-launcher also limits its utility in some environments.

Operating a CISW uses GUNNER (MACHINE GUN) skill or DX-4 or other Gunner skills at -4. Values on table given for APS-equivalent 15 mm ammunition. 

Weapon

Dmg

Acc

Range

Min. Range

EWt.

RoF

Shots

ST

Bulk

Rcl

CISW 15mm MG.

7d x 2 (2) pi++

5+3

1,800/7,600

-

35/10

7

100(5)

17M

-7

2

Grenade standard vel.

varies

3+3

2,200/3,600

35-55

35/10

4

30(4)

17M

-7

3

Grenade subsonic.

varies

3+3

2,200/3,600

20-40

35/10

4

30(4)

17M

-7

3