Tuesday, 2 February 2016

Vehicles: RATS Transportation

I have been considering some of the practicalities of bringing tactical cybershells into action. A multi-legged system such as a Kumo-607 can probably move quite swiftly but will still be slower than a more conventional vehicle. Many tactical robotic systems such as cyberswarms and snakebots are smaller and slower than the Kumo so will also need some form of transportation. The human elements of a platoon will also need a means of transport.

The obvious solution is some form of armoured personnel carrier (APC). These will be in use in the TS-era and will be designed to transport a greater variety of passengers. Cybershells of all shapes and sizes will travel both inside the vehicle and clinging to its exterior. Various nooks and crannies will be used for swarmhives. RATS on the outside of the vehicle will effectively act as additional weapon turrets.

The APC is not the only option of ground vehicle. A friend of mine often remarked that if troops had an adequate level of body armour then armouring their transport was not such a high priority. RATS can be transported in trucks, pickups and SUVs, these vehicles themselves likely being driven by an AI. This option is particularly attractive in scenarios where a military unit does not wish to overtly advertise its movement. If the vehicle is disabled by some means the unit simply commandeers a nearby civilian vehicle and occupies it. Perhaps the military driver program can be plugged into other vehicles and includes a hot-wire suite to override civilian vehicle security systems. This would make such a driver program attractive to some of the criminally inclined!



A squad does not all need to travel in a single vehicle. Suppose we provide the unit with a number of small tracked vehicles similar to the minirip or the slightly larger ripsaw? A single minirip could carry a Kumo-607 type RATS or a human in a battlesuit and still have room for a number of smaller systems and additional stores. The ripsaw could carry a couple of large RATS and a human passenger in the seat. Or the seating space could carry additional systems or stores. In effect we are considering something along the lines of a tracked vehicle that serves as a warhorse/packhorse that the combat system can ride to the battle and return to for transport or extra ammunition/equipment. The vehicle itself would have its own AI and possibly some armament. This allows the vehicle and its rider to act as a team. For example, several Kumos ride to a building on their tracked carriers. While they dismount to search the building or climb up its outside the carriers establish a defensive perimeter and assume overwatch.

Battlesuit Androids

           I’m indebted to a friend of mine for reminding me of this concept.

           In one of Gene Wolfe’s “Book of the New Sun” series Severian encounters a spacesuit with an advanced AI. The suit can move around and manipulate objects without an occupant. It is effectively a hollow centred robot and resents when Severian has occasion to wear it. The GURPS sourcebook for the New Sun series calls this an “Iron-class android”.

           A TS-era battlesuit has its own AI systems. It has sensors that the AI is capable of accessing. It probably has actuators to augment the wearer’s strength. It is therefore quite possible that many battlesuits can move around without a human occupant and can be used as cybershells for infomorphs.

           This has a number of potential applications. When a military unit is in action it will be more difficult to pick off the human controllers. Some of the battlesuits will be empty. If a soldier’s battlesuit is badly damaged he may be able to move into a nearby spare. If a soldier is unconscious or badly wounded the suit could evacuate him. In a SWAT scenario a rescued hostage or prisoner could be placed in a suit and the suit used to move them to a holding area. If a character is not in a battlesuit and is attacked they may be able to call one to their assistance from nearby. The latter idea is used a lot in the Iron Man films, Tony Stark’s suits automatically dressing him. TS-era battlesuits will have more modest abilities and need to be put on in the usual fashion. The potential of hacking a battlesuit or advanced spacesuit to infiltrate a location is possible, although military equipment such as this is likely to have very potent protective software.

Thursday, 28 January 2016

Space Habitat: West Sphere and Leisure.

           According to some of my reading a spherical space habitat is the optimum with respect to containment of air pressure and mass-efficiency at providing radiation shielding. The shape also the likely result of construction methods such as the bubbleworld technique. The downside of a spherical habitat is that only a small proportion of the interior will be at maximum centripetal gravity.

           My solution to this, the West Sphere, is to construct a cylindrical surface within the interior of the sphere. The following illustration depicts a 2.23km diameter sphere with a 1.78km diameter cylinder within. If the sphere rotates at one revolution per minute the centripetal gravity on the inner surface of the sphere will be the equivalentof 1g. The cylinder is 1.35km long in this illustration so the potential 1g area is more than 7.5 million square metres.
           The volume of habitat under/outward of the cylinder floor will be subject to higher centripetal forces of between 1g and 1.25g. Such g levels are tolerable for short periods of time but these areas are probably not suited to long term human occupation. Instead the higher g levels will be used for a number of other purposes. Drainage and sewage processing for the living areas is an obvious application. Many sections of this area may be used for storage. Many automated industrial processes could be located in these levels. It is possibly that some industrial processes might be facilitated by higher gravity levels. An interesting application for the higher g levels is for gymnasiums and exercise areas. A number of jogging and cycling tracks may be located in these levels. Tracks at differing levels may be interconnected by ramps so athletes can vary how much of their training is at higher gravity levels.

           The spherical habitat will be spun with one pole towards the sun. The solar pole will be shielded against radiation by a mass of rock. The anti-solar pole will be provided with windows and shutters. External mirrors will reflect sunlight through these windows and onto the inner surface of the cylinder. Somewhat confusingly, sunlight comes from the anti-solar end of the habitat! The shutters will allow the light level to be varied and could be used to simulate a day and night cycle. It is possible in some habitats no attempt will be made to simulate night and day. In some parts of the Earth humans function very well with months of constant daylight. Housewives in Reykjavik do their gardening in the middle of the “night” so it is possible some habitats will not bother with nigh time, or at least not full levels of darkness.

           The main docking area for spacecraft is likely to be situated at the solar pole near the axis. Visitors will initially be weightless. To reach the cylinder surface they will have to travel down the inside of the sphere at the solar end, possibly using some form of funicular. The lower the carriage gets the heavier they seem to become.

           Alternately the visitor may travel down the zero g central axis of the habitat. This will be a rapid route for moving passengers or freight to locations on the cylinder surface. A number of possibly transport options can be used here, ranging from zero g trains or cable cars to simple tubes were that individuals can simply free-fall (or get blown) along. A key points tall elevator towers reach up from the cylinder surface like the spokes of a wheel and intersect the central axis, allowing travellers to descent or ascend.
           The gravity gradient of the habitat allows for a number of novel leisure activities. Fitness training in the higher g levels has already been described. The lower gravity levels above the cylinder’s surface allow for some interesting airborne sports. Manpowered flying machines will be quite practical, providing the flyer does not descend too low. Flight by flapping a pair of strapped on wings is also possible. Batsuits, such as worn by modern parachutists (above), could potentially stay airborne for hours at a time if flown competently. The elevator towers described above are likely to include various flight centres and rentals on their intermediate levels.
           An interesting proposal for the space habitat is the low-gravity swimming pool. This would take the shape of a torus-shaped trough of water of a smaller diameter than the habitat. This will be at the anti-solar end of the habitat so that it does not intersect the axial transportation systems. You will have to ascend to go swimming. The pool may rotate at the same speed as the space habitat or be spun at a slightly faster rate, depending on its diameter and the desired surface gravity. Swimming in such a pool will be a novel experience since the water surface will curve upwards. The lower gravity will have a number of interesting effects. If you bounce on the diving board enough you can fly straight upwards and dive into the water above your head! Lower gravity means that sports such as water polo will become less taxing and possible for a greater variety of players who no longer have to use most of their energy staying above the surface. In addition, or instead of the torus-shaped pool some facilities will include a large “bubble” of water at the zero g axis of the habitat. This “pond” will allow swimming in zero gravity. Gravityless swimming is also without buoyancy so there is a potential danger that someone swimming in the “pond” may become disorientated and drown before they can reach the spherical surface. To counter this the pond will be interlaced with brightly coloured guide lines which also incorporate airlines and breathing mouthpieces at frequent intervals. These lines also replenish the pond by pumping water into it. Without this system the pond will diminish as splashed water descends to the surrounding torus pool. It is possible to swim all the way across the pond and then fall/dive into the torus pool. This will bring a whole new significance to the lifeguard’s command of “no bombing!”
           It is not just sports that will take on new aspects in a space habitat. Ballet and some other dance disciplines in reduced gravity will have many new facets, with dancers leaping dozens of metres and staying airborne for seconds at a time. To exploit this ballet theatres in habitats will be built at the top of towers or tall buildings.

 

Tuesday, 26 January 2016

Greyhounds, Couriers and Packets.

Greyhounds (also known as Couriers or Packets) are relatively small space vessels. Greyhounds are used for the rapid transport of very high value individuals and materials. Their passenger accommodation, if any, is very basic and passengers are typically transported in nanostasis. Most of the ship is taken up by the drive, fuel and reaction mass. The purpose of the greyhound is to rapidly move objects from one place to another. Greyhounds vary considerably. Some can carry a small party, others just one or two people and others can only carry packages smaller than a baseline human.
Some greyhounds may be piloted by a human but AI piloting is more common. Many things that are moved by greyhound are confidential and the memory of an AI pilot is easier to erase.  Information too sensitive to be broadcast may be transported on a data core in a greyhound. Greyhounds may incorporate various systems to prevent their cargo being intercepted, tampered with or stolen.

Tuesday, 19 January 2016

Weapons: 40x225mm Super Forty

The CTAI CT2000, 40x225mmCTA Super Forty is a rival to the 50mm Supershot and appears currently to be the preference of the USMC and British Army. The Pyramid article suggests that it will arm IFVs and other vehicles till 2050. Given the British tradition of “making do” and defence cuts it is likely vehicles with these weapons are still be “soldiering on” in 2100. US-made vehicles with these weapons may have been given to allied nations as military aid.
The Super Forty fires 40 x 225mmCTA rounds with a plastic case. A version of the Bushmaster is offered that fires this round or 30 x 176mm or 30 x 170mm cannon rounds. This system is often referred to as a 30/40mm and this term may be used for other weapons of this chambering. The CT2000 had a linkless triple-feed system. The Bushmaster Mk44 is 343lb; Rof: 3 or 7; Dual belt feed.
            Apart from standard ammunition, CTAI also designed a guided APEDS-CLGP round, which fired a saboted, armor-piercing tungsten projectile with a HE charge. This laser-guided 25mm dart was modified from the submunitions of the British Starstreak surface-to-air missile. By the TS-era homing ammunition will doubtless have been developed for this cannon.
Name  Ammo  Damage  Acc  Range  RoF  Ewt  WPS  VPS  CPS  Pow  Notes
CTAI CT2000  APFSDS
6d x 11(2) 8
4,500/18,000
  6
  725
4.0
 0.015
 $110
 9kW
 

 
 AHEAD
6d x 6(0.5) plus 3d[4d(2)]
7

3,500/9,000

 

 

4.8

 

$110

 

[1]

 
APEDS-CLGP
6d x 6(2) plus 1d[2d] cr ex
7

4,000/12,000

 

 

4.2

 

$833

 

 
    HEPF6d[4d] cr ex   7 4,000/10,000   4.8   
    [2]

 
[1] AHEAD ammunition is effectively a shrapnel shell (HT 4e p.173) that can be programmed to explode at a range set at the moment of firing. It is primarily intended to engage airborne targets. The 3e Damage stat above is rather unrealistic for a round of this type. Explosive content would actually be a modest ejection charge. I have no specific data for the 30/40 AHEAD round. Online sources claim a 30mm version of the AHEAD contains 150 pellets but this may be confusion with the original 35mm round containing 152 tungsten pellets. 6d x 6(0.5) pi++ should be considered the KE damage from an intact shell. Using the rules in HT 4e p.166 & 172 based on 6d x 6 damage the pellets of an AHEAD are 3d(2) pi; RoF x 150; Rcl 1 The pellets get an armour-piercing modifier for being tungsten and high-velocity.
[2] The original table did not include any explosive round for the Super Forty. The HEPF is a programmable-fused airburst round based on the stats for a 40mm shell, reflecting improved explosive compositions in the TS-era.

Monday, 18 January 2016

Flight times for Homing Ammunition.

            When firing homing rounds they may take more than one turn to reach the target. Basic rules (B p.413) say to use any 1/2D figure as projectile speed but this doesn’t really work for small arms. The following values can be used instead to give a simple but reasonably realistic performance. Bullets get slower the further they get from the muzzle so for the second and subsequent rounds speed is generally halved.
            Projectiles that travel at 375 yards/sec or faster exceed the speed of sound, creating a very audible bullet-crack.

·         15mm micro-missiles and 30mm mini-missiles: 500 yard/sec. (Will usually hit in same turn that they are fired).
·         20mm micro-missiles: 320 yard/sec.
·         40mm mini-missiles: 295 yards/sec.
·         4mm and 10mm pistol/PDW: 350 yards in first second, 175 yards each second after. (The 4mm has a higher muzzle velocity but the 10mm retains more energy down range so for convenience average velocity is treated as the same for both). Muzzle velocity exceeds the speed of sound.
·         5.6mm and 6.6mm rifle: 600 yards in first sec, 300 yards each second after. (Higher muzzle velocity of the 5.6mm is balanced out by better sectional density of the 6.6mm so average velocity is treated as the same.)
·         7.62x39mm AKM/Maku: 500 yards first sec, 250 yards each second after. Generally these weapons use non-homing ammunition.
·         7.5mmMG: 700 yards first sec, 350 yards each second after. Uses a heavy streamlined bullet designed for target effect at long range.
·         9mm MAX and Subsonic Ammunition: Treat as 300 yards first sec, 150 yards each second after. Generally 9mm MAX weapons use non-homing ammunition.
·         Plastic Ammunition : Half speed of standard type (therefore Plastic subsonic ammunition is 150 yards in first second, 75 yards each second after.)
·         Supercavitating 15mm mini-torpedoes are move 25 for the first second, Move 40 for the next two.
·         Supercavitating 30mm mini-torpedoes are move 30 for one second, Move 80 for the next three.
·         Supercavitating ammunition fired underwater has 1/10th the speed of a normal round of the calibre.