Thursday, 2 May 2019

Weapons: Crewed Infantry Support Weapon (CISW)

The 15/25mm CISW (Crewed Infantry Support Weapon) was developed by a Belgium company, although inspiration was obviously drawn from the much earlier American XM307 [High Tech 4e p.144]. As is not unusual in the THS worlds, a number of companies produce similar or identical weapons, with or without license.
The CISW is an infantry support weapon designed to be used by a two-man crew. The gunner carries the launcher with the fire-control system (35 lbs, Bulk -7). The assistant gunner carries the tripod and ammunition. Additional ammunition may be carried by other squad members. The CISW is also mounted on some robotic combat systems.
The CISW is an e-mag weapon so there is no muzzle blast nor flash. The e-mag system allows rounds of differing calibres to be fired without modification to the weapon. The CISW can fire either 15 mm “kinetic” rounds or 25 mm explosive grenades. The CISW provides a unit with both an automatic grenade-launcher and a heavy machine gun.
In grenade-launcher mode, the weapon can be used against personnel in the open or behind cover, and lightly armoured cybershells and vehicles. Machine-gun mode gives increased hit probability against airborne and fast-moving targets.
The CISW has dual-feed. Usually the left port is used for grenades and the right for bullets. The feed modules can be exchanged or two of the same type fitted.
The tripod is made of very lightweight materials but includes the three D cells that power the weapon, so weighs 17 lb with these in place.

Kinetic Ammunition.
The finned kinetic rounds are known as “bullets”, “slugs”, “solids” or “fleche”. The latter is French for “dart” or “arrow” but the rounds are often mistakenly referred to as for “flesh”. Kinetic rounds are available in the usual THS bullet options available for other bullets [THS 3e p.157; THS:CT 4e p.64], the exception being those that would result in a plastic and non-magnetic round.
The relatively light weight of the weapon limits how much recoil it can handle. RoF in machine-gun mode is 7, Rcl 2. Semi-automatic and five-round burst settings can be used in machine-gun mode. Muzzle velocity of 15 mm projectiles is 900 yds/sec. AP: 7d x 2 (2) pi++.
Kinetic rounds weigh 0.1 lbs each, including feed links. A 100 round belt weighs 10 lbs.

Grenade Ammunition.
Grenades are usually either HEMP (Dmg: 6d x 3 (10) cr + linked 2d cr ex [1d+1]) or thermobaric (Dmg 8d cr ex inc.), or a mix of the two. Grenade fuses are programmed just before firing. Options included impact/point detonation, timed-airburst or airburst with impact override. Impact mode has the options of superquick detonation or variable (programmed) delay. Airburst mode is achieved by a timer and the fuse includes an accelerometer to compensate for velocity variations due to head or tail winds. This also compensates for the grenade being slowed by passing through cover or vegetation. Airburst includes a “window” option that detonates the grenade 1.5 yards beyond the lased distance. [HT 4e p.144]
Each grenade weighs 0.3 lbs. Self-destruct is 24 seconds after firing. Grenades are loaded by a 30 round drum-magazine, (often called a “can”) that weighs 10 lb loaded.

Max ordinate for grenades a standard/subsonic velocity is 100 yds/430 yds. This may limit use of the weapon within large buildings.

Time of flight to 2,2000 yds at standard/subsonic velocity is 9 secs/21 sec.

In addition to the HEMP and thermobaric rounds, two training rounds are available. The first is an inert warhead fitted with a small tracer element. The second is a flash-bang munition (HT-3 aff (5yd.)). This variant may also be used as a less-lethal weapon to deter mobs. Threat as a small stun grenade [HT 4e p.193].

As a grenade-launcher the CISW has a standard and subsonic velocity setting. Subsonic mode is mainly used when high-trajectory, indirect fire is needed.

Standard grenade velocity 450 yds/sec. Standard velocity arming distance 35-55 yards.
Subsonic grenade velocity 250 yds/sec. Subsonic velocity arming distance 20-40 yards.

The light weight of the weapon limits fully automatic mode with grenades to RoF 4. In practice semi-automatic fire or two-round burst mode is more commonly used. 

The CISW fire control system (Acc+1) includes day, night and thermal vision with 1-6x video magnification (Acc +1 or +2) and recording. The fire control system uses a laser rangefinder to determine the correct range setting for airburst. The system also has a coincidence optical system for targets that cannot be easily lased. The fire control program can distinguish between different target types such as troops in the open, entrenchments, windows or vehicles. The operator or his AI can override the automatically selected fuse or distance settings.

Many nations have brought the weapon but the number of units sold has been modest. The weapon is most suited for company-level dismounted operations, which are not common outside of training exercises. Most actual dismounted combats on the THS worlds involve platoon-size or smaller units. More powerful or capable vehicle-mounted support weapons are often available so CISW are seldom unpacked.
The relatively long minimum range of the grenade-launcher also limits its utility in some environments.

Operating a CISW uses GUNNER (MACHINE GUN) skill or DX-4 or other Gunner skills at -4. Values on table given for APS-equivalent 15 mm ammunition. 

Weapon

Dmg

Acc

Range

Min. Range

EWt.

RoF

Shots

ST

Bulk

Rcl

CISW 15mm MG.

7d x 2 (2) pi++

5+3

1,800/7,600

-

35/10

7

100(5)

17M

-7

2

Grenade standard vel.

varies

3+3

2,200/3,600

35-55

35/10

4

30(4)

17M

-7

3

Grenade subsonic.

varies

3+3

2,200/3,600

20-40

35/10

4

30(4)

17M

-7

3

Wednesday, 30 January 2019

Memory Cubes, Cards and Holodisks.

Following my blog adding some depth to the subject of energy cells, I thought I might give a similar treatment to that of storage media.

Transhuman Space 3e p.141:
Portable data-storage units are teradisks (TDs). Each holds 10 TB and is the size of a sugar cube. $5, 0.01 lb. Old holodisks are still used on cheap machines (new systems can also run them): each holds 1 TB. $1, 0.01 lb.”

Cubes.
It is feasible that “disk” may become a generic term for storage media of any form. (I still promise to “tape” films for my girlfriend!) If you feel this may be confusing, alternate names for TDs include info-cube, memory-cube, data-cube, holocube, teracube, archive block, teradice, info-die, memory-crystal, information-crystal and so on. A variety of terms will be in common usage, and the popularity of which are used may vary with region or community.


I am making the assumption that “size of a sugar cube” also implies that it is of a similar shape too. Incidentally, 0.01 lb is 4 grams, about the weight of a sugar cube. A cube is a space-efficient shape for a storage medium.
Sometimes it is impressive what you cannot find on the internet! A credible statement of the dimensions of a sugar cube proved elusive. The claim a sugar cube has a volume of 4.93 mls gives a cube of 17 mm sides, which seems on the large side. Not having any sugar cubes handy, I examined some dice of similar size and decided to make a memory cube 14 mm across. Like many dice, a memory cube may have rounded corners.


I am assuming the memory cube is a holographic storage medium, so is made of transparent material. It is possible an actual holographic media will just look like glass. For TS we might as well add some glamour and say its interior is iridescent with rainbow hues and some get used as ornamentation rather than their designed function. The surface of the cube can be engraved for identification. Reading devices automatically compensate for such legends or any other surface scratching.

There are a number of ways to read a cube. Many computers and similar devices have a reading deck, with a “glass” area on its upper surface. A cube is placed on a deck and the lasers and sensors beneath the glass read it. A basic deck has a “window” about an inch across. Better decks have a window of several inches and can simultaneously read more than one cube or card. Decks are also compatible with some other devices. More mobile computers have a small drawer into which one or more cubes are placed for reading. Such readers are preferred to decks in microgravity or weightless environments.

Memory Card/ Wafer.
One of the drawbacks of the memory cube is that it is a cube, making it too bulky for some applications. A memory card, data slip or “wafer” is 1.2 mm thick and 12 mm square with rounded corners. The edge of the card is reeded to make it easier to handle. A wafer resembles a slice of memory cube, although its sides are actually a shade shorter.
Many designs of memory cube reader can also read wafers. For a deck the card is simply placed on the reading surface. If a device lacks a cube reader compatible with wafers it may have a dedicated wafer reader instead.
A memory wafer holds 0.85 terabytes (850 gigabytes) and costs $1.75. Price often varies with local availability and can be as low as $1 or higher than $3. It would be misleading to simply think of a memory wafer as the 2100 equivalent of a micro-SD card. A memory wafer can hold a lot of information in a very compact space, facilitating many other applications.

He held up the tiny square of glass between finger and thumb:
This is what you have been waiting for! Everything about the target. Floor plans, blueprints, personnel files, patrol schedules, everything!...there was a bit of space left, so I put some music and recipes on there too.”


Holodisks.
Holodisks are an older format of storage media that is still widely used. It would be unusual to find a Fourth or Fifth Wave household that does not have at least one holodisk player.
A typical holodisk reader is about 15 centimetres square and 2 to 6 cm high. It usually includes an internal, rechargeable C cell or several B cells so that it can be used when not plugged into a power outlet. Newer models have interfaces for cubes and wafers and can copy data directly between discs and these media. An internal buffer memory of 0.4 to 1TB capacity is another common feature. The holodisk unit may also be one of a household’s cube and wafer readers.
A holodisk resembles a modern CD or DVD disc, but is transparent. Being holographic, it is much less vulnerable than a CD or DVD to becoming non-functional due to scratches or surface damage. Like CDs and DVDs it must be spun for reading and has a 15 mm central hole for this purpose. Material intended for the developing world or less advanced regions is often placed on holodisk.
Two sizes of holodisk are commonly encountered. 120 mm diameter discs hold 1 TB of information and are the same size as an old CD. 80 mm diameter discs are handier for many applications and are correspondingly more common than other non-120mm sizes. An 80 mm disc holds 0.42 TB/ 420 GB. Standard holodisk readers are designed for both 120 mm (one-twenties) and 80 mm (eighties) discs.
A holodisk reads from the centre outwards so any size less than 120 mm but usefully larger than the central hole is possible. 100 mm discs are sometimes encountered, and more rarely discs of 25-40 mm diameter. Discs that are not eighties or one-twenties may need to be placed in an adapter to be read by certain players. An adapter resembles a 120mm disc with central well of appropriate size.
Many holodisk readers are backwards compatible with non-holographic optical discs such as the various forms of CDs, DVDs and Blu-ray discs. Software to bypass DVD region coding is standard. The capability to read older formats may be useful for historians and other researchers. Sadly many optical discs produced in the earlier decades of the century have exceeded their shelf-life and deteriorated with time. Good copies may be valuable to interested parties.
Cheaper holodisk players, or those intended for specific purposes, may lack compatibility with optical discs. Pirated copies of players may claim compatibility but be variable in performance or non-functional for such discs.

Playable/ Interactive Cards.
In some communities etiquette still demands the exchange of physical business cards. Playable business cards are popular in such circles. A card can be played by placing it in a normal holodisk reader. Content is usually promotional material and web-links.
Since a holodisk needs to be transparent it has limited applications for business cards. Playable business cards instead use optical disc technology so they have can have a reflective side and a printed side. Cards may also incorporate other storage mechanisms such as magnetic-stripes, OCR characters, RFID, barcodes or QR codes. Some even have animated video displays, v-tags or nanodots. Hence they are sometimes referred to as “multi-media” cards. One corner of the card may be shaped differently for orientation in certain reading systems. The optical storage capacity is a relatively modest 4 GB but this is adequate for the sort of content usually placed on such cards. It is not possible to incorporate a memory wafer into a working playable card. 
Playable cards see other applications. A musical group might promote itself by handing out cards. Content would include sample tracks, videos, a calendar of future appearances and web-links. Cards may also be used as coupons, for loyalty schemes, as hotel room keys and for some security passes.

Media Applications in 2100.
One thing to understand is that storage media are used less in 2100. If someone wants a book, film, music track, game or program they will download it directly from the web. Many people do this already, but by 2100 this will be the norm. Buying such items on a physical media would be unusual.

It is always prudent to have a back-up, however. Most Fourth or Fifth Wave citizens have at least one cube holding back-up copies of important or valued files. Cubes are readily available, reasonably priced, take up little space, are immune to EMP and resilient against many other threats.

Residents in the more distant space colonies cannot access the internet as readily as citizens of Earth or Mars. They have to download from more local sources. Visiting space vessels often carry a few cubes with the latest InVids, slinkies and any other information updates a community might want. This can include anything from celebrity gossip to the latest research papers. A pound or so of update cubes can be a compact but highly lucrative cargo. It is not unknown for a packet vessel to be used solely as a transport for just a consignment of update cubes.

Cubes, cards and discs have to be read by a reader. Storage media not inserted into a device cannot be read remotely. The only information it broadcasts is its v-tag, if any. Information on storage media is therefore “air-gapped”, so cubes and other media are often used to store information that is too sensitive to leave on a machine that might be remotely accessed.

Similarly, cubes and other physical media are used to move information that one would not wish to transmit across the web.

Friday, 18 January 2019

Murder in Reno.

Reno, Nevada, USA, Earth: 6th March 2100:

A gen-yu-iyne locked room mystery!” Carter announced.

Pretty much!” agreed Chang. “Cameras show no one leaving all night. Keycard log confirms it.”

Cameras and records can be hacked...”

True, but we also have views from independent cameras out on the street. Need to be very thorough to remember to hack those too. Besides, the door is visible from reception and the desk guy would have seen anyone entering or leaving. He is sure that he would have noticed if the two girls had come out. Real lookers!”

Marcon the Master Illusionist lay dead on the king-size bed. He had been tied to the bed and smothered with a pillow, so suicide seemed unlikely, even for someone of his talents.

Carter sighed. “Anything missing?”

Yeah. He had a list of valuables logged with his insurance company. He had an expensive watch and some good jewellery. Those are gone, as are a number of other items that could be easily pawned. No cash found in the room either.”

You said 'girls'?”

Also listed as valuables. A pair of matched female bioroids, 'Mia' and 'Pia'. They were his assistants. Blonde, attractive, what you would expect. They went into the room with him last night, were not here when the body was discovered.”

Matched?”

Yup. Lots of illusions use identical twins. Magicians often buy matched bioroids.”

Hmmm. Anything else interesting about them?”

Umm...double-jointed...extra flexibility...extended breath-holding ability...can dislocate joints ...ouch! Designed as contortionists. They need those for some other tricks.”

Carter began to grin. “I know it is a cliché, but for once I think someone actually did escape via the ventilation duct!”